1. |
Creativity and Innovation |
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Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: |
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a. |
apply existing knowledge to generate new ideas, products, or processes. |
b. |
create original works as a means of personal or group expression. |
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2. |
Communication and Collaboration |
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Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: |
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a. |
interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. |
b. |
communicate information and ideas effectively to multiple audiences using a variety of media and formats. |
d. |
contribute to project teams to produce original works or solve problems. |
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4. |
Critical Thinking, Problem Solving, and Decision Making |
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Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: |
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a. |
identify and define authentic problems and significant questions for investigation. |
b. |
plan and manage activities to develop a solution or complete a project. |
c. |
collect and analyze data to identify solutions and/or make informed decisions. |
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5. |
Digital Citizenship |
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Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: |
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b. |
exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. |
c. |
demonstrate personal responsibility for lifelong learning. |
d. |
exhibit leadership for digital citizenship. |
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6. |
Technology Operations and Concepts |
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Students demonstrate a sound understanding of technology concepts, systems, and operations. Students: |
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a. |
understand and use technology systems. |
b. |
select and use applications effectively and productively. |
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1. |
Facilitate and Inspire Student Learning and Creativity |
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Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual environments. Teachers: |
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a. |
promote, support, and model creative and innovative thinking and inventiveness |
b. |
engage students in exploring real-world issues and solving authentic problems using digital tools and resources |
c. |
promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes |
d. |
model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual
environments |
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2. |
Design and Develop Digital-Age Learning Experiences and Assessments |
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Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: |
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a. |
interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. |
b. |
communicate information and ideas effectively to multiple audiences using a variety of media and formats. |
d. |
contribute to project teams to produce original works or solve problems. |
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3. |
Model Digital-Age Work and Learning |
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Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: |
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a. |
demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations |
b. |
collaborate with students, peers, parents, and community members using digital tools and resources to support student success
and innovation |
c. |
customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using
digital tools and resources |
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4. |
Promote and Model Digital Citizenship and Responsibility |
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Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical
behavior in their professional practices. Teachers: |
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a. |
advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,
intellectual property, and the appropriate documentation of sources |
b. |
address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools
and resources |
c. |
promote and model digital etiquette and responsible social interactions related to the use of technology and information |
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